WHAT THEY WATCH IS WHAT THEY PLAY: INTERACTIVITY IN STORYTELLING

    1. Event date
      Saturday 14 October 2017

WHAT THEY WATCH IS WHAT THEY PLAY: INTERACTIVITY IN STORYTELLING

14 Oct 2017, 11:15 - 11:45

Conference Room - Grand Theatre

Language:
English

The lines are blurring between video and gaming: Kids want to interact with their favorite characters, and embark on self-made adventures. Merchandising opened the doors, but digital truly united both activities—often on the same screen, just one click away. Is this the new normal? What can we expect in the future?

Speakers

  • Adams Lee

    Speaker

      1. Event
        MIPJunior
      2. Country
        North America
        • USA
      3. Speaker category
        Speaker

    CCO

    Toon Goggles

    I have garnered over 40 PROMAX awards for my vast work in promotions, sales, advertising and integrated online 3rd party promotions. During my...

  • Chung Lydia

    Speaker

      1. Event
        MIPJunior
      2. Country
        Asia Pacific
        • Korea
      3. Speaker category
        Speaker

    Head of Global Business

    BLUEPIN

    Lydia Chung is the Head of Global Business at BLUEPIN, overseeing content acquisition, digital marketing and responsible for expanding partnerships...

  • Tapias Laura

    Speaker

      1. Event
        MIPJunior
      2. Country
        North America
        • USA
      3. Speaker category
        Speaker

    General Manager

    Applicaster

    Working with producers of animation like D'Ocon Films, BKN New Media and distributing their titles. Having launched the National Pay TV Kids Channel...

  • Zahed Ramin

    Moderator

      1. Event
        MIPJunior
      2. Country
        North America
        • USA
      3. Speaker category
        Moderator

    Editor in Chief

    Animation Magazine

    Ramin Zahed is the Editor-in-Chief of the Los Angeles-based monthly publication, Animation Magazine and animationmagazine.net. He has been covering...

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